Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Rewarded for a successful mission. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
29 |
Irving Sherris learn something Irving Sherris should not have – a corporate secret, a political scandal – which Irving Sherris can profit from illegally. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Became a Scout (Explorer). |
7 |
43 |
When dealing with an alien race, Irving Sherris botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Irving Sherris's ship is damaged, and Irving Sherris have to hitch-hike Irving Sherris's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Irving Sherris have no idea what happened to Irving Sherris – they found Irving Sherris's ship drifting on the fringes of friendly space. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Returned to Agent (Law Enforcement). |
10 |
50 |
Advanced training in a specialist field. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Irving Sherris have been following false teachings! |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
A new romantic starts. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |