Jennings Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 83 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 1 (-2)111751
Expressive hands, Devious, Constantly sniffs
 
Skills
Animals (Handling) 1
Astrogation 0
Diplomat 0
Drive 0
Electronics 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Recon 1
Science (Life Sciences/Biology) 1
Science (Social Sciences/Philosophy) 1
CareerAssignmentTitleRankTerms
Scholar Physician 02
Scout Explorer 02
Drifter Barbarian 02
Drifter Scavenger 01
Scout Courier 02
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Lona Gillis Rival 2 2 1 3 Sylean (F/52)
Lonnie Douglas Enemy 0 2 1 1 Florian (M/23)
Mabell Spain Enemy 0 3 4 2 Vanejenese (F/16)
Manda Shackley Contact 2 2 4 0 Sylean (F/46)
Denver Withers Ally 3 0 3 0 Ayansh'i (M/22)
Kittie Ruiz Ally 3 0 1 0 Lancian (F/42)
Kittie Ruiz gained power at the expense of a third party who now blames the character.
Thaddeus Pettitt Ally 2 0 4 0 Sylean (M/96)
Thaddeus Pettitt is actually an organisation such as a political movement or modest sized business.
Loy Peterson Ally 4 1 0 1 Sylean (M/20)
Relationship becomes more intense. Contact becomes an ally.
Khusghu Aghrrungtsa Enemy 0 2 2 6 Vargr, Imperium (M/41)
 
Term Age History
1 18 Became a Scholar (Physician).
1 20 Caught cheating in some fashion, advancing Jennings Graham's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1 20 A rival researcher blackens Jennings Graham's name or steals Jennings Graham's research. Gain a Rival.
1 20 Gain an Enemy
2 22 Continued as Scholar (Physician).
2 26 Agreed to perform research that goes against Jennings Graham's conscience. Gain 2 Enemies.
3 26 Voluntarily left Physician
3 26 Became a Scout (Explorer).
3 27 Lightly injured, no permanent damage. Fully recovered.
4 27 Failed to qualify for Corporate Agent (Agent).
4 27 Became a Drifter (Barbarian).
4 31 Suffer from a life-threatening illness.
5 31 Returned to Scout (Explorer).
5 33 Severely injured. Fully recovered. Owe 2,500 for medical bills.
6 33 Failed to qualify for Intelligence (Agent).
6 33 Returned to Drifter (Barbarian).
6 36 Suffer from a life-threatening illness.
7 36 Failed to qualify for Merchant Academy.
7 36 Switched to Drifter (Scavenger).
7 39 Nearly killed. Owe 35,000 for medical bills.
8 39 Switched to Scout (Courier) with previous rank.
8 43 Spend several years jumping from world to world in Jennings Graham's scout ship.
9 43 Aging Crisis. Owe 10,000 for medical bills.
9 43 Retired at age 43.
9 43 Continued as Scout (Courier).
9 47 Jennings Graham have no idea what happened to Jennings Graham – they found Jennings Graham's ship drifting on the fringes of friendly space.
10 47 Aging Crisis. Owe 30,000 for medical bills.
10 47 Retired.
10 51 Moved to a new world.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 55 Gained a contact.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 59 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 60 Moved to a new world.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 76 A new romantic starts. Gain an Ally.
18 79 Aging Crisis. Owe 20,000 for medical bills.
18 81 Gained a contact.
19 83 Aging Crisis. Owe 60,000 for medical bills.
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