Retired Team Leader Jeremiah Connell  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 83 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 1 (-2)111641
Never gives up, Simian
 
Skills
Animals 0
Carouse 1
Diplomat 0
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee 0
Persuade 5
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Linguistics) 1
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician23
Army Cavalry Lance Corporal12
Scholar Scientist 01
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Team Leader24
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Zada King Enemy 0 3 3 0 Traltar (F/58)
Matt Reynolds Ally 4 0 0 1 Traltar (M/30)
Adaline Sweet Enemy 0 2 1 2 Traltar (F/24)
Vada Simmmons Contact 1 0 0 0 Traltar (F/32)
Myrl Long Ally 4 0 1 2 Lancian (F/31)
Herschel Strachan Contact 0 2 0 0 Trexen (M/51)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Gained a contact.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 23 Advanced training in a specialist field.
3 26 Continued as Citizen (Worker).
3 27 Jeremiah Connell learn something Jeremiah Connell should not have – a corporate secret, a political scandal – which Jeremiah Connell can profit from illegally.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Voluntarily left Worker
4 30 Failed to qualify for Army Support (Army).
4 30 Submitted to the draft.
4 30 Became a Army (Cavalry) with the new title Private.
4 32 Given a special assignment or duty in Jeremiah Connell's unit.
4 34 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
5 34 Continued as Army (Cavalry).
5 38 Injured. Fully recovered.
6 38 Became a Scholar (Scientist).
6 39 A disaster or war strikes.
6 39 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6 39 The planetary government interferes with Jeremiah Connell's research for political or religious reasons. Jeremiah Connell continue working openly and gain an Enemy.
7 42 Voluntarily left Scientist
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 43 Befriend a useful ally in one sphere. Gain an Ally.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 48 A sudden war destroys Jeremiah Connell's trade routes and contacts, forcing Jeremiah Connell to flee that region of space.
8 48 Gain rebels as Enemy
9 48 Aging Crisis. Owe 50,000 for medical bills.
9 48 Retired at age 48.
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 50 Jeremiah Connell is chosen to represent Jeremiah Connell's faith in a vid show or other highly public forum.
9 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Continued as Believer (Missionary/Humanitarian).
10 53 Jeremiah Connell is sent to a new community or parish to preach The Word among the poor.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 58 Jeremiah Connell is sent to a new community or parish to preach The Word among the poor.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Continued as Believer (Missionary/Humanitarian).
12 61 Opponents of Jeremiah Connell's belief system ambush Jeremiah Connell.
12 61 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Retired.
13 65 Moved to a new world.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 72 Gained a contact.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 80 Gained a contact.
18 81 Aging Crisis. Owe 50,000 for medical bills.
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