Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Moved to a new world. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Jeremy Boyd's Contacts or Allies betrays Jeremy Boyd, ending Jeremy Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Citizen (Corporate). |
6 |
42 |
Jeremy Boyd is rewarded for Jeremy Boyd's diligence or cunning. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
Hard times caused by a lack of interstellar trade costs Jeremy Boyd Jeremy Boyd's job. |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Jeremy Boyd is caught in the periphery of a scandal. |
8 |
47 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
51 |
Jeremy Boyd have been following false teachings! |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired. |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 60,000 for medical bills. |