Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Jonnie Patterson learn something Jonnie Patterson should not have – a corporate secret, a political scandal – which Jonnie Patterson can profit from illegally. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Involved in a feud with a rival criminal organization. |
3 |
26 |
Severely injured. Owe 7,500 for medical bills. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
30 |
A job goes wrong, forcing Jonnie Patterson to flee off-planet. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
32 |
Involved in the planning of an impressive heist. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
35 |
Voluntarily left Enforcer |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Gained a contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
46 |
Jonnie Patterson secretly provide religious rites for a dying leader or noble, although they do not share Jonnie Patterson's faith. Gain an Ally in the family and a Rival who disagrees with Jonnie Patterson's choice. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
A notable academic consults with Jonnie Patterson about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Moved to a new world. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired. |
11 |
57 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |