Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Spend several years jumping from world to world in Jose Graham's scout ship. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
28 |
Jose Graham's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Jose Graham's job. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
33 |
Criticised a questionable political leader on Jose Graham's homeworld, causing his downfall. Gain an Enemy |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
37 |
Gain a patron in the arts. Gain an Ally |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Works is especially well received and popular, making Jose Graham a minor celebrity |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Jose Graham far from home. |
10 |
49 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Opponents of Jose Graham's belief system ambush Jose Graham. |
10 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
50 |
Became a Drifter (Barbarian). |
11 |
51 |
Drafted into Law Enforcement |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Returned to Agent (Law Enforcement). |
12 |
57 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Victim of a crime. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |