Retired Scout Jose Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 83 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 4 (-1)111674
Amusing, Always has a pained expression, Honest
 
Skills
Art (Performing) 0
Astrogation 0
Athletics 0
Carouse 2
Drive (Wheel) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Navigation 2
Pilot (Capital Ships) 1
Profession (Hostile Environment) 0
Science (Physical Sciences) 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout22
Scout Courier 21
Agent Law Enforcement Rookie02
Entertainer Performer 05
Believer Holy Warrior Hopeful01
Drifter Barbarian 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Bryant Weaver Ally 4 0 1 6 Ayansh'i (M/30)
Bryant Weaver is out of contact doing something interesting but not suspicious.
Ike Reid Enemy 0 3 0 0 Solomani, Imperium (M/22)
Ike Reid was ruined by misfortune caused by the character.
Daphne Henry Ally 3 0 1 3 Urunishani (F/20)
Leslie Moynihan Enemy 2 3 0 4 Dynchia, Imperium (F/24)
Relationship becomes more intense. Rival becomes an enemy.
Carmen Lite Ally 3 0 0 4 Dynchia, Imperium (F/37)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 Spend several years jumping from world to world in Jose Graham's scout ship.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 25 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Courier) with previous rank.
3 28 Jose Graham's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
4 30 Failed to qualify for Merchant Academy.
4 30 Submitted to the draft.
4 30 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Hard times caused by a lack of interstellar trade costs Jose Graham's job.
5 32 Became a Entertainer (Performer).
5 33 Criticised a questionable political leader on Jose Graham's homeworld, causing his downfall. Gain an Enemy
6 36 Continued as Entertainer (Performer).
6 37 Gain a patron in the arts. Gain an Ally
7 40 Continued as Entertainer (Performer).
7 41 Works is especially well received and popular, making Jose Graham a minor celebrity
8 44 Continued as Entertainer (Performer).
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 48 Continued as Entertainer (Performer).
9 49 An investigation, tour, project or expedition goes wrong, stranding Jose Graham far from home.
10 49 Became a Believer (Holy Warrior) with the new title Hopeful.
10 50 Opponents of Jose Graham's belief system ambush Jose Graham.
10 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 50 Became a Drifter (Barbarian).
11 51 Drafted into Law Enforcement
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Returned to Agent (Law Enforcement).
12 57 Injured. Fully recovered. Owe 2,500 for medical bills.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 57 Retired.
13 60 Moved to a new world.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 64 Victim of a crime.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 66 Good fortune.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 73 Injured. Fully recovered. Owe 5,000 for medical bills.
17 73 Aging Crisis. Owe 10,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 77 Aging Crisis. Owe 50,000 for medical bills.
18 81 Betrayal. Convert an Ally into a Rival or Enemy.
19 81 Aging Crisis. Owe 30,000 for medical bills.
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