Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
50 |
Suffer from a life-threatening illness. |
9 |
50 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
Joseph Boyd's work ends up coming home with Joseph Boyd, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Failed to qualify for Artist (Entertainer). |
10 |
51 |
Switched to Drifter (Barbarian). |
10 |
52 |
Find valuable salvage. |
11 |
55 |
Continued as Drifter (Barbarian). |
11 |
57 |
Attacked by enemies and injured. |
11 |
57 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
11 |
57 |
Gain Enemy if Joseph Boyd don't already have one. |
12 |
59 |
Continued as Drifter (Barbarian). |
12 |
60 |
Attacked by enemies and injured. |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
60 |
Gain Enemy if Joseph Boyd don't already have one. |
12 |
63 |
Promoted to Drifter (Barbarian) rank 1. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Barbarian). |
13 |
64 |
Suffer from a life-threatening illness. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
66 |
Joseph Boyd secretly provide religious rites for a dying leader or noble, although they do not share Joseph Boyd's faith. Gain an Ally in the family and a Rival who disagrees with Joseph Boyd's choice. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
69 |
Joseph Boyd come into conflict with a splinter group Joseph Boyd's own religion which maintains Joseph Boyd's version is the wrong one. Gain 2 Rivals. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Retired. |
16 |
71 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
81 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |