Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Spent time maintaining and using heavy vehicles. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Switched to Citizen (Colonist). |
5 |
38 |
Judd Mcandrew gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Judd Mcandrew befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
Judd Mcandrew is rewarded for Judd Mcandrew's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
49 |
Judd Mcandrew befriend a superior in the corporation or the colony. |
8 |
50 |
Promoted to Citizen (Colonist) rank 3. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
51 |
Judd Mcandrew is rewarded for Judd Mcandrew's diligence or cunning. |
9 |
54 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
10 |
54 |
Continued as Citizen (Colonist). |
10 |
58 |
Judd Mcandrew gain experience in a technical field as a computer operator or surveyor. |
10 |
58 |
Promoted to Citizen (Colonist) rank 5. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Citizen (Colonist). |
11 |
59 |
Judd Mcandrew is rewarded for Judd Mcandrew's diligence or cunning. |
11 |
62 |
Promoted to Citizen (Colonist) rank 6. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Citizen (Colonist). |
12 |
64 |
Advanced training in a specialist field. |
12 |
66 |
Promoted to Citizen (Colonist) rank 7. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Believer (Mainstream Believer). |
14 |
72 |
Judd Mcandrew refused an offer of inducements to betray Judd Mcandrew's faith. Gain 2 enemies. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Continued as Believer (Mainstream Believer). |
15 |
78 |
Judd Mcandrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
78 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Continued as Believer (Mainstream Believer). |
16 |
81 |
Judd Mcandrew come into conflict with a splinter group Judd Mcandrew's own religion which maintains Judd Mcandrew's version is the wrong one. Gain 3 Rivals. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |