Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Expose or are involved in a scandal of some sort. |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
32 |
Junior Cameron secretly provide religious rites for a dying leader or noble, although they do not share Junior Cameron's faith. Gain an Ally in the family and a Rival who disagrees with Junior Cameron's choice. |
4 |
32 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
5 |
32 |
Voluntarily left Mainstream Believer |
5 |
32 |
Became a Agent (Intelligence). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Merchant (Broker). |
6 |
35 |
Junior Cameron's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Junior Cameron's business or ship thrives. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
A series of bad deals and decisions force Junior Cameron into bankruptcy. Junior Cameron salvages what Junior Cameron can. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |