Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
23 |
Commanding officer takes an interest in Kent Cameron's career. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
28 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
34 |
Assigned to an urbanised planet torn by war. |
4 |
34 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Given a special assignment or duty in Kent Cameron's unit. |
5 |
38 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Cavalry (Army). |
6 |
38 |
Continued as Army (Infantry). |
6 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Became a Citizen (Colonist). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Kent Cameron come into conflict with a splinter group Kent Cameron's own religion which maintains Kent Cameron's version is the wrong one. Gain 3 Rivals. |
9 |
43 |
Became a Drifter (Barbarian). |
9 |
47 |
Betrayed by a friend. One of Kent Cameron's Contacts or Allies betrays Kent Cameron, ending Kent Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |