Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Study Gun Combat (Archaic) as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
A mission goes disastrously wrong due to Kirk Kerran's commander’s error or incompetence, but Kirk Kerran survive. |
2 |
23 |
Cover for the commander and gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
29 |
Unit is slaughtered in a disastrous battle, for which Kirk Kerran blame Kirk Kerran's commander. Gain commander as Enemy. |
4 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
31 |
Gained a contact. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
35 |
Kirk Kerran join a gambling circle on board. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Kirk Kerran is blamed for an accident that causes the death of several crew members. Kirk Kerran's guilt drives Kirk Kerran to excel. |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Kirk Kerran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kirk Kerran fail to help. Gain an Enemy. |
7 |
41 |
Kirk Kerran inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Surveyor). |
8 |
48 |
Kirk Kerran have no idea what happened to Kirk Kerran – they found Kirk Kerran's ship drifting on the fringes of friendly space. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
49 |
Kirk Kerran discover a world, item or information of worth to the Imperium. |
9 |
52 |
Promoted to Scout (Surveyor) rank 2. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
59 |
Psychologically damaged by Kirk Kerran's time in the scouts. |
12 |
59 |
Became a Drifter (Barbarian). |
12 |
60 |
Betrayed by a friend. One of Kirk Kerran's Contacts or Allies betrays Kirk Kerran, ending Kirk Kerran's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Kirk Kerran retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
A notable academic consults with Kirk Kerran about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Retired. |
16 |
74 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |