Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lamar Franklin is rewarded for Lamar Franklin's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Lamar Franklin learn something Lamar Franklin should not have – a corporate secret, a political scandal – which Lamar Franklin can profit from illegally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Lamar Franklin is rewarded for Lamar Franklin's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Corporate) rank 3. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
33 |
Lamar Franklin went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Lamar Franklin's work ends up coming home with Lamar Franklin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Lamar Franklin's trade routes and contacts, forcing Lamar Franklin to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Lamar Franklin's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Lamar Franklin's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
48 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
48 |
Continued as Merchant (Free Trader). |
9 |
50 |
A series of bad deals and decisions force Lamar Franklin into bankruptcy. Lamar Franklin salvages what Lamar Franklin can. |
10 |
50 |
Became a Drifter (Scavenger). |
10 |
51 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Drifter (Scavenger). |
11 |
57 |
Good fortune |
11 |
58 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Continued as Drifter (Scavenger). |
12 |
62 |
Lamar Franklin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Someone more charismatic but less devout than Lamar Franklin has become Lamar Franklin's superior. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Lamar Franklin retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Lamar Franklin is sent to a new community or parish to preach The Word among the poor. |
15 |
74 |
Forced to continue current assignment. |
15 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Lamar Franklin faith is shaken. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Continued as Believer (Missionary/Humanitarian). |
17 |
81 |
Lamar Franklin is chosen to represent Lamar Franklin's faith in a vid show or other highly public forum. |
17 |
82 |
Forced to muster out. |
18 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |