Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
24 |
Good fortune |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Established a network of contacts. Gain 2 contacts. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Lillie Neal's work ends up coming home with Lillie Neal, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Lillie Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Broker). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
40 |
A good deal ensures Lillie Neal is living the high life for a few years. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
43 |
Embroiled in legal trouble. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Lillie Neal's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Broker) rank 2. |
10 |
50 |
Continued as Merchant (Broker). |
10 |
53 |
A sudden war destroys Lillie Neal's trade routes and contacts, forcing Lillie Neal to flee that region of space. |
10 |
53 |
Gain rebels as Enemy |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Lillie Neal faith is shaken. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Voluntarily left Holy Warrior |
12 |
57 |
Retired. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |