Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Lonie Rogers foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
During a battle, defeat or victory depends on Lonie Rogers's actions. Lonie Rogers actions lead to an honorabe discharge. |
5 |
34 |
Switched to Citizen (Worker). |
5 |
35 |
Lonie Rogers learn something Lonie Rogers should not have – a corporate secret, a political scandal – which Lonie Rogers can profit from illegally. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Lonie Rogers learn something Lonie Rogers should not have – a corporate secret, a political scandal – which Lonie Rogers can profit from illegally. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Lonie Rogers is rewarded for Lonie Rogers's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Worker) rank 3. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Lonie Rogers is rewarded for Lonie Rogers's diligence or cunning. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |