Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Mack Frazier's ship is damaged, and Mack Frazier have to hitch-hike Mack Frazier's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Betrayed by a friend. One of Mack Frazier's Contacts or Allies betrays Mack Frazier, ending Mack Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Mack Frazier have been following false teachings! |
7 |
39 |
Returned to Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Mack Frazier's Contacts or Allies betrays Mack Frazier, ending Mack Frazier's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Mack Frazier is chosen to represent Mack Frazier's faith in a vid show or other highly public forum. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Mack Frazier faith is shaken. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Mack Frazier come into conflict with a splinter group Mack Frazier's own religion which maintains Mack Frazier's version is the wrong one. Gain 3 Rivals. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |