Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
During a battle, defeat or victory depends on Marc Barrett's actions. The ship suffers severe damage and Marc Barrett is blamed for the disaster. Marc Barrett is court - martialled and discharged. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Marc Barrett's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
A series of bad deals and decisions force Marc Barrett into bankruptcy. Marc Barrett salvages what Marc Barrett can. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
29 |
Marc Barrett is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Marc Barrett as an Enemy. |
6 |
29 |
Became a Drifter (Scavenger). |
6 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
33 |
Continued as Drifter (Scavenger). |
7 |
37 |
Marc Barrett do not know what happened to Marc Barrett. There is a gap in Marc Barrett's memory. |
8 |
37 |
Became a Citizen (Corporate). |
8 |
38 |
Advanced training in a specialist field. |
9 |
41 |
Continued as Citizen (Corporate). |
9 |
43 |
Advanced training in a specialist field. |
10 |
45 |
Voluntarily left Corporate |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
A notable academic consults with Marc Barrett about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |