Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Marie Lambert is caught in the periphery of a scandal. |
1 |
19 |
Demoted to Believer (Holy Warrior) rank -1. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Marie Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 0. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Marie Lambert aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
34 |
Marie Lambert is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Marie Lambert faith enjoys an explosion of popularity largely thanks to Marie Lambert's efforts. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Someone more charismatic but less devout than Marie Lambert has become Marie Lambert's superior. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Marie Lambert faith is shaken. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Marie Lambert come into conflict with a splinter group Marie Lambert's own religion which maintains Marie Lambert's version is the wrong one. Gain 1 Rivals. |
10 |
49 |
Became a Drifter (Wanderer). |
10 |
53 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |