Retired Experienced Broker Martha Thompson  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 83 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 6 (0) 4 (-1)111C64
Obese
 
Skills
Admin 3
Advocate 1
Animals 0
Athletics 0
Broker 2
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Navigation 1
Persuade 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 0
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker47
Entertainer Artist 01
Agent Law Enforcement Rookie01
Merchant Merchant Marine 3rd Officer34
Retired 02
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Carol Aubert Ally 2 0 1 3 Humaniti (F/22)
Harrison Murphy Ally 2 0 2 0 Vlazhdumecta (M/32)
Harriett Richards Contact 2 1 1 1 Humaniti (F/24)
Florian Vasquez Contact 1 1 0 5 Humaniti (M/37)
Eric Welter Contact 1 2 0 1 Humaniti (M/18)
Eric Welter is particularly unusual, such as an artificial intelligence or very alien being.
Gusta Murphy Contact 3 2 4 0 Humaniti (F/45)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Made lifelong friends. Gain 2 Allies.
1 25 Left the colonies.
2 25 Became a Merchant (Broker).
2 29 Given advanced training in a specialist field
2 29 Promoted to Merchant (Broker) rank 1.
3 29 Continued as Merchant (Broker).
3 33 Make an unexpected connection outside Martha Thompson's normal circles. Gain a Contact.
4 33 Continued as Merchant (Broker).
4 36 Given advanced training in a specialist field
4 37 Promoted to Merchant (Broker) rank 2.
5 37 Continued as Merchant (Broker).
5 40 Given advanced training in a specialist field
6 41 Continued as Merchant (Broker).
6 45 Risk Martha Thompson's fortune on a possibility lucrative deal and win.
6 45 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
7 45 Continued as Merchant (Broker).
7 46 Embroiled in legal trouble.
7 49 Promoted to Merchant (Broker) rank 4.
8 49 Continued as Merchant (Broker).
8 51 Embroiled in legal trouble.
8 53 Forced to muster out.
9 53 Became a Entertainer (Artist).
9 55 An investigation, tour, project or expedition goes wrong, stranding Martha Thompson far from home.
10 55 Became a Agent (Law Enforcement) with the new title Rookie.
10 56 Martha Thompson's work ends up coming home with Martha Thompson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11 56 Switched to Merchant (Merchant Marine) with the new title Crewman.
11 60 Make an unexpected connection outside Martha Thompson's normal circles. Gain a Contact.
11 60 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Merchant (Merchant Marine).
12 61 Make an unexpected connection outside Martha Thompson's normal circles. Gain a Contact.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Continued as Merchant (Merchant Marine).
13 66 Injured. Fully recovered. Owe 1,250 for medical bills.
13 68 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 68 Continued as Merchant (Merchant Marine).
14 71 Risk Martha Thompson's fortune on a possibility lucrative deal and win.
14 72 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 72 Voluntarily left Merchant Marine
15 72 Retired.
15 73 Gained a contact.
16 76 Aging Crisis. Owe 10,000 for medical bills.
16 78 Birth or Death involving a family member or close friend.
17 80 Aging Crisis. Owe 50,000 for medical bills.
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