Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Entangled in a bureaucratic or legal morass that distracts Mason Hand from Mason Hand's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Voluntarily left Physician |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Gain Enemy if Mason Hand don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Voluntarily left Barbarian |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Display heroism in battle, saving the whole ship. |
5 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
During a battle, defeat or victory depends on Mason Hand's actions. Mason Hand actions lead to an honorabe discharge. |
7 |
40 |
Became a Scout (Explorer). |
7 |
41 |
Perform an exemplary service for the scouts. |
7 |
44 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Explorer). |
8 |
48 |
Mason Hand have no idea what happened to Mason Hand – they found Mason Hand's ship drifting on the fringes of friendly space. |
9 |
48 |
Failed to qualify for Field Researcher (Scholar). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Switched to Scout (Courier) with previous rank. |
9 |
51 |
Mason Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
52 |
Continued as Scout (Courier). |
10 |
54 |
Mason Hand's ship is damaged, and Mason Hand have to hitch-hike Mason Hand's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 5 Contacts. Gain 1 Enemies. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Switched to Drifter (Wanderer). |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Drifter (Wanderer). |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Continued as Drifter (Wanderer). |
13 |
63 |
Attempted a risky adventure and was injured. |
13 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Mason Hand have been following false teachings! |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Voluntarily left Missionary/Humanitarian |
15 |
70 |
Retired. |
15 |
74 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |