Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Mathew Campbell is rewarded for Mathew Campbell's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
A revolution, attack or other unusual event throws Mathew Campbell's life into chaos, forcing Mathew Campbell to leave the planet. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
29 |
Made lifelong friends. Gain 1 Allies. |
4 |
29 |
Graduated. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Mathew Campbell's business or ship thrives. |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Severely injured. |
10 |
47 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
50 |
Mathew Campbell reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Mathew Campbell sponge off Mathew Campbell's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
11 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Noble (Administrator). |
11 |
53 |
Mathew Campbell make an alliance with a powerful and charismatic noble, who becomes an Ally. |
11 |
55 |
Forced to continue current assignment. |
11 |
55 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Noble (Administrator). |
12 |
59 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
61 |
Mathew Campbell come into conflict with a splinter group Mathew Campbell's own religion which maintains Mathew Campbell's version is the wrong one. Gain 3 Rivals. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |