Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Refuse to abuse Merrill Morris's position for profit. |
2 |
29 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Merrill Morris is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Merrill Morris is chosen to represent Merrill Morris's faith in a vid show or other highly public forum. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Merrill Morris faith is shaken. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Law Enforcement (Agent). |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Attempted a risky adventure and was injured. |
9 |
52 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
58 |
Moved to a new world. |
10 |
58 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
58 |
Continued as Drifter (Scavenger). |
11 |
60 |
Attacked by enemies and injured. |
11 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
60 |
Gain Enemy if Merrill Morris don't already have one. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
66 |
Merrill Morris do not know what happened to Merrill Morris. There is a gap in Merrill Morris's memory. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Retired at age 66. |
13 |
66 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
70 |
Merrill Morris accepted an offer of inducements to betray Merrill Morris's faith. Gain 280,000 in cash. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Retired. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
82 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |