Retired Project Leader Merrill Morris  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 83 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 5 (-1)111A65
Spiritual, Sloppy
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 2
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Medic 1
Navigation 0
Persuade 1
Pilot (Small Craft) 2
Profession (Sports/Motorsports) 1
Recon 1
Science (Space Sciences) 0
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Believer Missionary/Humanitarian Project Leader35
Drifter Scavenger 24
Believer Mainstream Believer Lay Person01
Retired 03
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Nathaniel Fillanes Ally 3 0 1 3 Vlazhdumecta (M/23)
Luetta George Ally 4 0 0 6 Ne Kraeda ren Kelva (F/18)
Luetta George gained influence with the character’s assistance.
Jill West Ally 5 0 4 4 Humaniti (F/91)
Jill West has life-changing event that creates new responsibilities.
Dow Larson Rival 1 3 1 6 Murrissi (M/25)
Jeremiah Jacobs Ally 3 0 0 4 Humaniti (M/48)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Made lifelong friends. Gain 2 Allies.
1 25 Failed as a colonist.
2 25 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 29 Refuse to abuse Merrill Morris's position for profit.
2 29 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
3 29 Continued as Navy (Engineer/Gunner).
3 30 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 31 Merrill Morris is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 34 Continued as Believer (Missionary/Humanitarian).
5 35 Merrill Morris is chosen to represent Merrill Morris's faith in a vid show or other highly public forum.
5 38 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 38 Continued as Believer (Missionary/Humanitarian).
6 42 Gained a contact.
6 42 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
7 42 Continued as Believer (Missionary/Humanitarian).
7 43 Merrill Morris faith is shaken.
8 46 Continued as Believer (Missionary/Humanitarian).
8 50 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 50 Forced to muster out.
9 50 Failed to qualify for Law Enforcement (Agent).
9 50 Became a Drifter (Scavenger).
9 52 Attempted a risky adventure and was injured.
9 52 Severely injured. Fully recovered. Owe 5,000 for medical bills.
9 54 Promoted to Drifter (Scavenger) rank 1.
10 54 Continued as Drifter (Scavenger).
10 58 Moved to a new world.
10 58 Promoted to Drifter (Scavenger) rank 2.
11 58 Continued as Drifter (Scavenger).
11 60 Attacked by enemies and injured.
11 60 Lightly injured, no permanent damage. Fully recovered.
11 60 Gain Enemy if Merrill Morris don't already have one.
12 62 Continued as Drifter (Scavenger).
12 66 Merrill Morris do not know what happened to Merrill Morris. There is a gap in Merrill Morris's memory.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Retired at age 66.
13 66 Switched to Believer (Mainstream Believer) with the new title Lay Person.
13 70 Merrill Morris accepted an offer of inducements to betray Merrill Morris's faith. Gain 280,000 in cash.
14 70 Aging Crisis. Owe 50,000 for medical bills.
14 70 Retired.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 74 Aging Crisis. Owe 60,000 for medical bills.
15 75 Moved to a new world.
16 78 Aging Crisis. Owe 40,000 for medical bills.
16 82 Moved to a new world.
17 82 Aging Crisis. Owe 60,000 for medical bills.
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