Retired Captain Merritt Janson  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 83 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)111886
Hard working, Troubled, Freckles
 
Skills
Art (Performing) 0
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Explosives 1
Gun Combat (Energy) 2
Heavy Weapons (Man Portable) 1
Investigate 1
Leadership 2
Navigation 1
Persuade 0
Pilot 0
Profession (Worker/Hydroponics) 1
Profession (Freeloader/Security) 1
Recon 0
Science (Social Sciences) 0
Stealth 0
Streetwise 2
Survival 2
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Captain2 / 02
Agent Corporate Agent Agent11
Drifter Scavenger 12
Scout Explorer Scout12
Scout Courier Scout11
Drifter Wanderer 13
Believer Missionary/Humanitarian Junior Project Worker02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Roman Simmons Enemy 0 3 0 1 Ziadd (M/68)
Dominic Russell Enemy 0 2 6 0 Ziadd (M/75)
Hessie Thompson Rival 2 0 1 1 Iltharan (F/18)
Tobe Plundell Contact 1 1 3 4 Ne Kraeda ren Kelva (M/15)
Devon Lite Contact 2 1 0 3 Ziadd (M/30)
Georgianna McDadden Contact 3 1 3 0 Ziadd (F/25)
Saul Lambert Enemy 0 3 1 2 Ziadd (M/12)
Addie Neal Ally 5 0 2 2 Ziadd (M/17)
Relationship redefined. Enemy becomes an ally.
Nora Hicks Enemy 0 1 5 0 Ziadd (F/60)
Francisco Martinez Enemy 0 2 6 5 Answerin (M/30)
Beula Ford Contact 1 6 0 5 Ziadd (F/59)
Very bad falling out.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 Trapped behind enemy lines.
1 22 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
1 22 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
2 22 Continued as Marine (Ground Assault).
2 24 A mission goes wrong; Merritt Janson and several others are captured and mistreated by the enemy. Gain Merritt Janson's jailer as an Enemy.
3 24 Became a Agent (Corporate Agent).
3 27 Advanced training in a specialist field.
3 28 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 28 Voluntarily left Corporate Agent
4 28 Became a Drifter (Scavenger).
4 29 Attacked by enemies that Merritt Janson easily defeat.
4 29 Gain Enemy if Merritt Janson don't already have one.
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Voluntarily left Scavenger
5 32 Became a Scout (Explorer).
5 36 Merritt Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merritt Janson fail to help. Gain an Enemy.
5 36 Merritt Janson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 36 Continued as Scout (Explorer).
6 40 Merritt Janson's ship is damaged, and Merritt Janson have to hitch-hike Merritt Janson's way back across the stars to the nearest scout base.
6 40 Gain 3 Contacts. Gain 3 Enemies.
7 40 Failed to qualify for Field Researcher (Scholar).
7 40 Submitted to the draft.
7 40 Switched to Scout (Courier) with previous rank.
7 41 Gained a contact.
8 44 Voluntarily left Courier
8 44 Switched to Drifter (Wanderer).
8 45 Amnesia.
8 48 Promoted to Drifter (Wanderer) rank 1.
9 48 Continued as Drifter (Wanderer).
10 52 Continued as Drifter (Wanderer).
10 53 Gained a contact.
10 56 Forced to muster out.
11 56 Failed to qualify for Merchant Academy.
11 56 Returned to Drifter (Scavenger).
11 59 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
12 59 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 62 Merritt Janson is sent to a new community or parish to preach The Word among the poor.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Retired at age 63.
13 63 Continued as Believer (Missionary/Humanitarian).
13 64 Merritt Janson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Retired.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 50,000 for medical bills.
15 71 Contact with Government.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 75 Good fortune.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 80 Betrayal. Convert an Ally into a Rival or Enemy.
18 80 Aging Crisis. Owe 30,000 for medical bills.
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