Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Trapped behind enemy lines. |
1 |
22 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
1 |
22 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
A mission goes wrong; Merritt Janson and several others are captured and mistreated by the enemy. Gain Merritt Janson's jailer as an Enemy. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
27 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Voluntarily left Corporate Agent |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies that Merritt Janson easily defeat. |
4 |
29 |
Gain Enemy if Merritt Janson don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Merritt Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Merritt Janson fail to help. Gain an Enemy. |
5 |
36 |
Merritt Janson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Merritt Janson's ship is damaged, and Merritt Janson have to hitch-hike Merritt Janson's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
41 |
Gained a contact. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
45 |
Amnesia. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
53 |
Gained a contact. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Failed to qualify for Merchant Academy. |
11 |
56 |
Returned to Drifter (Scavenger). |
11 |
59 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
12 |
59 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Merritt Janson is sent to a new community or parish to preach The Word among the poor. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Merritt Janson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Contact with Government. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |