Retired Scout Monroe Dunn  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Irhadre 83 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 3 (-1)None111973
Autocratic, Unpredictable
 
Skills
Astrogation 1
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 2
Engineer (J-drive) 1
Explosives 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Low-G) 1
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 13
Marine Marine Support Marine01
Agent Corporate Agent Agent12
Scout Courier Scout11
Citizen Worker 12
Drifter Scavenger 12
Navy Engineer/Gunner Crewman02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Gvuengkfaoe An Rraeghsirrkhue Ally 2 0 0 1 Vargr, Imperium (F/49)
Sheila Halpine Enemy 0 4 1 0 Luriani (F/23)
Sheila Halpine is in prison or otherwise trapped somewhere.
Sheila Halpine’s relationships have begun to affect the character.
Courtney Caldwell Enemy 0 1 1 0 Irhadre (F/47)
Courtney Caldwell has life-changing event that creates new responsibilities.
Harriette Barry Enemy 0 4 2 3 Thaggeshi (F/69)
Tracy Legge Contact 0 2 0 3 Irhadre (M/36)
Relationship soured.
Ansel Withers Ally 1 0 2 1 Irhadre (M/71)
Rachael Lawrence Rival 2 2 0 4 Irhadre (F/18)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Risk Monroe Dunn's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Free Trader).
2 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Merchant (Free Trader) rank 1.
3 26 Continued as Merchant (Free Trader).
3 27 A sudden war destroys Monroe Dunn's trade routes and contacts, forcing Monroe Dunn to flee that region of space.
3 27 Gain rebels as Enemy
4 27 Became a Marine (Marine Support) with the new title Marine.
4 29 A mission goes wrong; Monroe Dunn and several others are captured and mistreated by the enemy. Gain Monroe Dunn's jailer as an Enemy.
5 29 Became a Agent (Corporate Agent).
5 32 Rewarded for a successful mission.
5 33 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
6 33 Continued as Agent (Corporate Agent).
6 37 Life ruined by a criminal gang. Gain the gang as an Enemy
7 37 Failed to qualify for Explorer (Scout).
7 37 Submitted to the draft.
7 37 Became a Scout (Courier).
7 38 Moved to a new world.
7 41 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 41 Voluntarily left Courier
8 41 Became a Citizen (Worker).
8 42 Monroe Dunn learn something Monroe Dunn should not have – a corporate secret, a political scandal – which Monroe Dunn can profit from illegally.
8 42 Gain a criminal contact.
8 45 Promoted to Citizen (Worker) rank 1.
9 45 Continued as Citizen (Worker).
9 49 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
10 49 Failed to qualify for Broker (Merchant).
10 49 Became a Drifter (Scavenger).
10 53 Encounter a Psionic institute.
10 53 Tested for psionic powers
10 53 Promoted to Drifter (Scavenger) rank 1.
11 53 Continued as Drifter (Scavenger).
11 55 Drafted into Engineer/Gunner
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Navy (Engineer/Gunner) with the new title Crewman.
12 60 Vessel participates in a notable military engagement.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Navy (Engineer/Gunner).
13 64 Severely injured. Fully recovered.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Retired.
14 68 A romantic relationship ends badly. Gain a Rival or Enemy.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 71 Scarred. Fully recovered. Owe 10,000 for medical bills.
16 72 Aging Crisis. Owe 60,000 for medical bills.
16 73 Good fortune.
17 76 Aging Crisis. Owe 40,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 60,000 for medical bills.
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