Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk Monroe Dunn's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Monroe Dunn's trade routes and contacts, forcing Monroe Dunn to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
29 |
A mission goes wrong; Monroe Dunn and several others are captured and mistreated by the enemy. Gain Monroe Dunn's jailer as an Enemy. |
5 |
29 |
Became a Agent (Corporate Agent). |
5 |
32 |
Rewarded for a successful mission. |
5 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
33 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Scout (Courier). |
7 |
38 |
Moved to a new world. |
7 |
41 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
41 |
Voluntarily left Courier |
8 |
41 |
Became a Citizen (Worker). |
8 |
42 |
Monroe Dunn learn something Monroe Dunn should not have – a corporate secret, a political scandal – which Monroe Dunn can profit from illegally. |
8 |
42 |
Gain a criminal contact. |
8 |
45 |
Promoted to Citizen (Worker) rank 1. |
9 |
45 |
Continued as Citizen (Worker). |
9 |
49 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
10 |
49 |
Failed to qualify for Broker (Merchant). |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
53 |
Encounter a Psionic institute. |
10 |
53 |
Tested for psionic powers |
10 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
55 |
Drafted into Engineer/Gunner |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
12 |
60 |
Vessel participates in a notable military engagement. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Continued as Navy (Engineer/Gunner). |
13 |
64 |
Severely injured. Fully recovered. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |