Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Monroe Marsden do not know what happened to Monroe Marsden. There is a gap in Monroe Marsden's memory. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
24 |
Made lifelong friends. Gain 1 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Make an unexpected connection outside Monroe Marsden's normal circles. Gain a Contact. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Monroe Marsden is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Monroe Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Monroe Marsden refused an offer of inducements to betray Monroe Marsden's faith. Gain 4 enemies. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Good fortune |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
62 |
Monroe Marsden is chosen to represent Monroe Marsden's faith in a vid show or other highly public forum. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Voluntarily left Missionary/Humanitarian |
15 |
68 |
Retired. |
15 |
70 |
Accused of a crime. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |