Retired Senior Scout Neal Leaby  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 83 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 1 (-2)111361
Easily embarrassed, Direct, Constantly cracks knuckles
 
Skills
Diplomat 0
Drive 0
Electronics (Sensors) 1
Flyer (Airship) 1
Gun Combat (Slug) 1
Investigate 0
Navigation 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Recon 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Believer Missionary/Humanitarian Junior Project Worker01
Scout Courier Senior Scout35
Entertainer Journalist 01
Drifter Scavenger 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Wiley Stewart Rival 2 3 0 0 Darmine (M/45)
An incident occured.
August Egerton Rival 1 3 6 4 Humaniti (M/52)
Archibald Grant Enemy 1 4 4 0 Ziadd (M/60)
Relationship becomes more intense. Rival becomes an enemy.
Dorsey Borthwell Rival 1 4 1 3 Vlazhdumecta (M/66)
An incident occured.
Dorsey Borthwell is in desperate trouble and could use the character’s help.
Mabel Davis Contact 1 1 1 5 Darrian, Imperium (M/71)
Nick Williamson Contact 1 1 4 0 Humaniti (M/69)
Nick Williamson gains in power.
Jesus Diaz Contact 0 0 0 0 Humaniti (M/67)
Ada Nevil Contact 3 1 5 0 Humaniti (M/61)
Winfield Steward Enemy 0 4 1 0 Humaniti (M/27)
Very bad falling out.
Winfield Steward belongs to an unusual cultural or religious group.
Ethan Jordan Contact 3 0 4 1 Sylean (M/23)
Relationship becomes more moderate. Ally becomes a contact.
Rella Crawford Ally 3 0 0 5 Zaris (F/56)
Hampton Walters Ally 1 0 4 1 Darrian, Imperium (M/70)
Elzie Small Ally 2 0 0 1 Humaniti (M/47)
Ftealratreiiy Yowea Ftua Contact 2 0 2 0 Aslan (M/10)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Severely injured. Fully recovered. Owe 5,000 for medical bills.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Neal Leaby come into conflict with a splinter group Neal Leaby's own religion which maintains Neal Leaby's version is the wrong one. Gain 3 Rivals.
3 23 Became a Scout (Courier).
3 26 Neal Leaby spend a great deal of time on the fringes of Charted Space.
3 26 Psychologically damaged by Neal Leaby's time in the scouts.
4 27 Attempted to change assignments.
4 27 Failed to qualify for Explorer (Scout).
4 27 Continued as Scout (Courier).
4 30 When dealing with an alien race, Neal Leaby botch an opportunity to gather extra intelligence about them.
4 30 Lightly injured, no permanent damage. Fully recovered.
4 31 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 31 Attempted to change assignments.
5 31 Failed to qualify for Explorer (Scout).
5 31 Continued as Scout (Courier).
5 34 When dealing with an alien race, Neal Leaby botch an opportunity to gather extra intelligence about them.
5 34 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 35 Promoted to Scout (Courier) rank 2.
6 35 Continued as Scout (Courier).
6 39 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 39 Forced to continue current assignment.
6 39 Promoted to Scout (Courier) rank 3 with the new title Senior Scout.
7 39 Continued as Scout (Courier).
7 42 Neal Leaby's ship is damaged, and Neal Leaby have to hitch-hike Neal Leaby's way back across the stars to the nearest scout base.
7 42 Gain 4 Contacts. Gain 1 Enemies.
8 42 Became a Entertainer (Journalist).
8 46 Neal Leaby is forced out because of censorship or controversy. What truth did Neal Leaby get too close to?
9 46 Failed to qualify for Enforcer (Rogue).
9 46 Became a Drifter (Scavenger).
9 50 Neal Leaby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Retired.
10 54 Moved to a new world.
11 54 Aging Crisis. Owe 40,000 for medical bills.
11 56 Betrayal. Convert an Ally into a Rival or Enemy.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 64 A new romantic starts. Gain an Ally.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 70 Find an Alien Artifact.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 79 Gained a contact.
18 82 Aging Crisis. Owe 30,000 for medical bills.
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