Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
When dealing with an alien race, Ollie Rand botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
When dealing with an alien race, Ollie Rand have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Gained a contact. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Ollie Rand survey an alien world. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Continued as Scout (Courier). |
7 |
45 |
Ollie Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ollie Rand fail to help. Gain an Enemy. |
7 |
45 |
Ollie Rand inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Voluntarily left Courier |
8 |
46 |
Failed to qualify for Artist (Entertainer). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Attempted a risky adventure and was wildly successful. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Voluntarily left Scavenger |
9 |
50 |
Retired. |
9 |
53 |
Moved to a new world. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
57 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
73 |
Find Ancient Technology. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
77 |
Good fortune. |
16 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |