Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Orie Atkins faith is shaken. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Orie Atkins come into conflict with a splinter group Orie Atkins's own religion which maintains Orie Atkins's version is the wrong one. Gain 2 Rivals. |
3 |
25 |
Became a Agent (Intelligence). |
3 |
29 |
Given specialist training in vehicles. |
3 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
32 |
Orie Atkins's work ends up coming home with Orie Atkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
35 |
Orie Atkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Orie Atkins do not know what happened to Orie Atkins. There is a gap in Orie Atkins's memory. |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
37 |
Injured. |
8 |
37 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Opponents of Orie Atkins's belief system ambush Orie Atkins. |
8 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
9 |
40 |
Returned to Drifter (Wanderer). |
9 |
42 |
Attacked by enemies and injured. |
9 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
42 |
Gain Enemy if Orie Atkins don't already have one. |
9 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
44 |
Voluntarily left Wanderer |
10 |
44 |
Returned to Believer (Holy Warrior). |
10 |
48 |
Orie Atkins have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Accused of a crime. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Spend time with an alien race. Gain a contact. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
80 |
A new romantic starts. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |