Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Orval Larson's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Orval Larson spend a great deal of time on the fringes of Charted Space. |
2 |
26 |
Orval Larson have no idea what happened to Orval Larson – they found Orval Larson's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Spend several years jumping from world to world in Orval Larson's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Orval Larson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orval Larson fail to help. Gain an Enemy. |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
When dealing with an alien race, Orval Larson botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Orval Larson's ship is damaged, and Orval Larson have to hitch-hike Orval Larson's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 3 Contacts. Gain 1 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
When dealing with an alien race, Orval Larson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
One of Orval Larson's pieces of art is stolen, and the investigation brings Orval Larson into the criminal underworld. |
8 |
50 |
Promoted to Entertainer (Performer) rank 2. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
52 |
Encounter a Psionic institute. |
9 |
52 |
Tested for psionic powers |
9 |
54 |
Promoted to Entertainer (Performer) rank 3. |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
56 |
One of Orval Larson's pieces of art is stolen, and the investigation brings Orval Larson into the criminal underworld. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Orval Larson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Voluntarily left Holy Warrior |
12 |
62 |
Retired. |
12 |
65 |
Contact with Government. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
73 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |