Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Orville Dods faith is shaken. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Orville Dods is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Orville Dods is caught in the periphery of a scandal. |
4 |
34 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Orville Dods faith is shaken. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Orville Dods is sent to a new community or parish to preach The Word among the poor. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
50 |
Find valuable salvage. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Returned to Believer (Missionary/Humanitarian). |
10 |
53 |
Orville Dods secretly provide religious rites for a dying leader or noble, although they do not share Orville Dods's faith. Gain an Ally in the family and a Rival who disagrees with Orville Dods's choice. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
11 |
54 |
Voluntarily left Missionary/Humanitarian |
11 |
54 |
Switched to Citizen (Corporate). |
11 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Missionary/Humanitarian). |
12 |
57 |
Orville Dods faith enjoys an explosion of popularity largely thanks to Orville Dods's efforts. |
12 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Orville Dods come into conflict with a splinter group Orville Dods's own religion which maintains Orville Dods's version is the wrong one. Gain 1 Rivals. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Good fortune. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |