Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Pablo Carter don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Became a Scout (Explorer). |
4 |
32 |
Psychologically damaged by Pablo Carter's time in the scouts. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
38 |
Pablo Carter gain experience in a technical field as a computer operator or surveyor. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
43 |
Pablo Carter went above and beyond the call of duty. |
7 |
44 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
44 |
Continued as Agent (Intelligence). |
8 |
45 |
Severely injured. |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
47 |
Betrayed by a friend. One of Pablo Carter's Contacts or Allies betrays Pablo Carter, ending Pablo Carter's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
51 |
Promoted to Drifter (Wanderer) rank 3. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
54 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Find Ancient Technology. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Good fortune. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |