Retired Field Agent Pablo Carter  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 83 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 1 (-2)111451
Detailed
 
Skills
Deception 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Slug) 1
Investigate 1
Language (Gvegh (Vargr)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Recon 0
Science (Physical Sciences) 0
Stealth 0
Streetwise 4
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 35
Scout Explorer 01
Agent Intelligence Field Agent24
Drifter Barbarian 01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Connor Wilson Enemy 0 2 0 4 Tapazmal (M/82)
Connor Wilson loses some of their power base.
Alma Mitchell Ally 3 0 1 4 Ayansh'i (M/11)
Johnie Hall Ally 1 0 0 1 Kargol (M/28)
Johnie Hall is diminished in both power and influence.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies and injured.
1 22 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
1 22 Gain Enemy if Pablo Carter don't already have one.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
3 26 Continued as Drifter (Wanderer).
3 30 Gained a contact.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Voluntarily left Wanderer
4 30 Became a Scout (Explorer).
4 32 Psychologically damaged by Pablo Carter's time in the scouts.
5 32 Became a Agent (Intelligence).
5 36 Rewarded for a successful mission.
5 36 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 36 Continued as Agent (Intelligence).
6 39 Go undercover to investigate an enemy.
6 38 Pablo Carter gain experience in a technical field as a computer operator or surveyor.
7 40 Continued as Agent (Intelligence).
7 43 Pablo Carter went above and beyond the call of duty.
7 44 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 44 Continued as Agent (Intelligence).
8 45 Severely injured.
9 45 Switched to Drifter (Barbarian).
9 47 Betrayed by a friend. One of Pablo Carter's Contacts or Allies betrays Pablo Carter, ending Pablo Carter's career. That Contact or Ally becomes a Rival or Enemy.
10 47 Failed to qualify for Merchant Marine (Merchant).
10 47 Returned to Drifter (Wanderer).
10 51 Promoted to Drifter (Wanderer) rank 3.
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Drifter (Wanderer).
11 54 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired.
12 56 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 61 Moved to a new world.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 64 Find Ancient Technology.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 71 Severely injured. Fully recovered. Owe 30,000 for medical bills.
17 74 Aging Crisis. Owe 30,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 78 Aging Crisis. Owe 10,000 for medical bills.
18 81 Good fortune.
19 82 Aging Crisis. Owe 50,000 for medical bills.
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