Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Quincy May run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Risk Quincy May's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A series of bad deals and decisions force Quincy May into bankruptcy. Quincy May salvages what Quincy May can. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Courier (Scout). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Switched to Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Quincy May's normal circles. Gain a Contact. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Quincy May is caught in the periphery of a scandal. |
8 |
46 |
Demoted to Believer (Holy Warrior) rank -1. |
9 |
47 |
Continued as Believer (Holy Warrior). |
9 |
50 |
Quincy May is sent to a new community or parish to preach The Word among the poor. |
9 |
51 |
Promoted to Believer (Holy Warrior) rank 0. |
10 |
51 |
Continued as Believer (Holy Warrior). |
10 |
53 |
Opponents of Quincy May's belief system ambush Quincy May. |
10 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
53 |
Returned to Drifter (Scavenger). |
11 |
57 |
Amnesia. |
11 |
57 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Drifter (Scavenger). |
12 |
59 |
Offered job by a patron. Now owe him a favor. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired. |
13 |
65 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |