Retired Team Leader Ruel Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 83 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)111566
Pessimistic
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Melee (Striking) 1
Melee (Unarmed) 2
Persuade 1
Profession (Worker/Polymers) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 23
Scout Surveyor Scout11
Army Infantry Lance Corporal12
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Team Leader24
Prisoner Inmate 03
Prisoner Fixer 01
Prisoner Thug 01
 
Name Type Affinity Enmity Power Influence Species
Austin Kelly Contact 3 1 2 1 Vanejenese (M/18)
Byron Robins Contact 3 1 1 2 Ziadd (M/28)
Lida Nagle Contact 1 1 6 0 Ziadd (F/31)
Lenard Castillo Contact 3 0 0 1 Ziadd (M/69)
Relationship becomes more moderate.
Clara Lawlor Contact 2 1 1 2 Yilean (M/50)
Manila Doyle Enemy 0 4 1 3 Yilean (F/56)
Michele Beley Enemy 0 4 5 1 Florian (F/56)
Michele Beley gains in power and influence.
Bradford Andrews Enemy 1 1 2 1 Ziadd (M/84)
Forgiveness.
Harriett Hare Enemy 0 2 3 4 Ziadd (F/74)
Clement Kerran Enemy 0 1 1 0 Ziadd (M/38)
Clement Kerran is a member of an organisation which holds a generally opposite view of the Traveller.
Clement Kerran has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Works is especially well received and popular, making Ruel Hall a minor celebrity
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 25 Works is especially well received and popular, making Ruel Hall a minor celebrity
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 28 An investigation, tour, project or expedition goes wrong, stranding Ruel Hall far from home.
4 28 Became a Scout (Surveyor).
4 32 When dealing with an alien race, Ruel Hall botch an opportunity to gather extra intelligence about them.
4 32 Ruel Hall's ship is damaged, and Ruel Hall have to hitch-hike Ruel Hall's way back across the stars to the nearest scout base.
4 32 Gain 5 Contacts. Gain 2 Enemies.
4 32 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 32 Voluntarily left Surveyor
5 32 Failed to qualify for Colonist (Citizen).
5 32 Submitted to the draft.
5 32 Became a Army (Infantry) with the new title Private.
5 36 Thrown into a brutal ground war
5 36 Nearly killed.
6 36 Continued as Army (Infantry).
6 40 Given a special assignment or duty in Ruel Hall's unit.
6 40 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
7 40 Voluntarily left Infantry
7 40 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Embroiled in legal trouble.
8 44 Continued as Merchant (Merchant Marine).
8 47 A sudden war destroys Ruel Hall's trade routes and contacts, forcing Ruel Hall to flee that region of space.
8 47 Gain rebels as Enemy
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Retired at age 47.
9 47 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Ruel Hall faith is shaken.
10 51 Continued as Believer (Missionary/Humanitarian).
10 53 Ruel Hall is chosen to represent Ruel Hall's faith in a vid show or other highly public forum.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Continued as Believer (Missionary/Humanitarian).
11 59 A romantic relationship ends badly. Gain a Rival or Enemy.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Continued as Believer (Missionary/Humanitarian).
12 60 Accused of a crime
12 63 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Became a Prisoner (Inmate).
13 66 Persecuted by a prison gang.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Continued as Prisoner (Inmate).
14 71 Parole hearing.
15 71 Aging Crisis. Owe 40,000 for medical bills.
15 71 Switched to Prisoner (Fixer) with previous rank.
15 73 Defeated a prison gang. Gain an Enemy.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 75 Returned to Prisoner (Inmate).
16 79 Failed to escaped from prison.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 79 Switched to Prisoner (Thug) with previous rank.
17 83 Severely injured. Fully recovered. Owe 10,000 for medical bills.
18 83 Aging Crisis. Owe 30,000 for medical bills.
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