Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Works is especially well received and popular, making Ruel Hall a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Works is especially well received and popular, making Ruel Hall a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Ruel Hall far from home. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
When dealing with an alien race, Ruel Hall botch an opportunity to gather extra intelligence about them. |
4 |
32 |
Ruel Hall's ship is damaged, and Ruel Hall have to hitch-hike Ruel Hall's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 5 Contacts. Gain 2 Enemies. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Voluntarily left Surveyor |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
36 |
Thrown into a brutal ground war |
5 |
36 |
Nearly killed. |
6 |
36 |
Continued as Army (Infantry). |
6 |
40 |
Given a special assignment or duty in Ruel Hall's unit. |
6 |
40 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
40 |
Voluntarily left Infantry |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Embroiled in legal trouble. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A sudden war destroys Ruel Hall's trade routes and contacts, forcing Ruel Hall to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Ruel Hall faith is shaken. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Ruel Hall is chosen to represent Ruel Hall's faith in a vid show or other highly public forum. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Accused of a crime |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Became a Prisoner (Inmate). |
13 |
66 |
Persecuted by a prison gang. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Prisoner (Inmate). |
14 |
71 |
Parole hearing. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Switched to Prisoner (Fixer) with previous rank. |
15 |
73 |
Defeated a prison gang. Gain an Enemy. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
Returned to Prisoner (Inmate). |
16 |
79 |
Failed to escaped from prison. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Switched to Prisoner (Thug) with previous rank. |
17 |
83 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 30,000 for medical bills. |