Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Sanders Hopkins left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
Sanders Hopkins join a gambling circle on board. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Abuse Sanders Hopkins's position for profit. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Sanders Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Vessel participates in a notable military engagement. |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Sanders Hopkins join a gambling circle on board. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
50 |
Moved to a new world. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 7. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Flight (Navy). |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
Sanders Hopkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
54 |
Attempt at commissioned failed. |
9 |
54 |
Promoted to Navy (Engineer/Gunner) rank 8. |
10 |
54 |
Attempted to change assignments. |
10 |
54 |
Returned to Navy (Flight). |
10 |
55 |
Special assignment or duty on board ship. |
10 |
58 |
Attempt at commissioned failed. |
10 |
58 |
Forced to continue current assignment |
10 |
58 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
11 |
58 |
Continued as Navy (Flight). |
11 |
59 |
Sanders Hopkins join a gambling circle on board. |
11 |
62 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Navy (Flight). |
12 |
65 |
During a battle, defeat or victory depends on Sanders Hopkins's actions. Sanders Hopkins actions lead to an honorabe discharge. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Sanders Hopkins come into conflict with a splinter group Sanders Hopkins's own religion which maintains Sanders Hopkins's version is the wrong one. Gain 1 Rivals. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired. |
14 |
71 |
Amnesia. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
Gained a contact. |
18 |
83 |
Aging Crisis. Owe 20,000 for medical bills. |