Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Seb Er's business expands, Seb Er's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Seb Er Seb Er's job. |
3 |
23 |
Became a Scout (Surveyor). |
3 |
24 |
Moved to a new world. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Scout (Courier) with previous rank. |
4 |
29 |
Seb Er's ship is damaged, and Seb Er have to hitch-hike Seb Er's way back across the stars to the nearest scout base. |
4 |
29 |
Gain 1 Contacts. Gain 1 Enemies. |
5 |
29 |
Became a Entertainer (Performer). |
5 |
33 |
Moved to a new world. |
5 |
33 |
Promoted to Entertainer (Performer) rank 1. |
6 |
33 |
Continued as Entertainer (Performer). |
6 |
34 |
Seb Er is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Seb Er secretly provide religious rites for a dying leader or noble, although they do not share Seb Er's faith. Gain an Ally in the family and a Rival who disagrees with Seb Er's choice. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Continued as Believer (Mainstream Believer). |
8 |
39 |
Seb Er accepted an offer of inducements to betray Seb Er's faith. Gain 380,000 in cash. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Returned to Citizen (Corporate). |
9 |
44 |
Seb Er learn something Seb Er should not have – a corporate secret, a political scandal – which Seb Er can profit from illegally. |
9 |
44 |
Gain a criminal contact. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Continued as Citizen (Corporate). |
10 |
50 |
A revolution, attack or other unusual event throws Seb Er's life into chaos, forcing Seb Er to leave the planet. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
51 |
Seb Er come into conflict with a splinter group Seb Er's own religion which maintains Seb Er's version is the wrong one. Gain 3 Rivals. |
12 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
51 |
Returned to Citizen (Corporate). |
12 |
54 |
Seb Er's business expands, Seb Er's corporation grows, or the colony thrives. |
12 |
55 |
Forced to continue current assignment. |
12 |
55 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Continued as Citizen (Corporate). |
13 |
59 |
Seb Er's business expands, Seb Er's corporation grows, or the colony thrives. |
13 |
59 |
Promoted to Citizen (Corporate) rank 3. |
13 |
59 |
Forced to muster out. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
Returned to Believer (Mainstream Believer). |
14 |
60 |
Seb Er secretly provide religious rites for a dying leader or noble, although they do not share Seb Er's faith. Gain an Ally in the family and a Rival who disagrees with Seb Er's choice. |
14 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
Continued as Believer (Mainstream Believer). |
15 |
66 |
Someone more charismatic but less devout than Seb Er has become Seb Er's superior. |
16 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
67 |
Voluntarily left Mainstream Believer |
16 |
67 |
Retired. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
81 |
A new romantic starts. Gain an Ally. |
20 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |