Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Entangled in a bureaucratic or legal morass that distracts Sylvester Dunn from Sylvester Dunn's work. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Field Researcher) with previous rank. |
2 |
25 |
Make a breakthrough in Sylvester Dunn's field. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Scientist (Scholar). |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
A disaster leaves several injured, and others blame Sylvester Dunn, forcing Sylvester Dunn to leave Sylvester Dunn's career. Gain a Rival. |
4 |
34 |
Severely injured. Owe 5,000 for medical bills. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Failed to qualify for Field Researcher (Scholar). |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Sylvester Dunn's Contacts or Allies betrays Sylvester Dunn, ending Sylvester Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Sylvester Dunn come into conflict with a splinter group Sylvester Dunn's own religion which maintains Sylvester Dunn's version is the wrong one. Gain 3 Rivals. |
8 |
39 |
Returned to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Sylvester Dunn's Contacts or Allies betrays Sylvester Dunn, ending Sylvester Dunn's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
44 |
Opponents of Sylvester Dunn's belief system ambush Sylvester Dunn. |
9 |
44 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
44 |
Returned to Drifter (Barbarian). |
10 |
45 |
Drafted into Line/Crew |
10 |
48 |
Forced to muster out. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Navy (Line/Crew) with the new title Crewman. |
11 |
52 |
Vessel participates in a notable military engagement. |
12 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Continued as Navy (Line/Crew). |
12 |
54 |
Sylvester Dunn is blamed for an accident that causes the death of several crew members. Sylvester Dunn's guilt drives Sylvester Dunn to excel. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Retired. |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Good fortune. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Good fortune. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Victim of a crime. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |