Retired Petty Officer, 2nd class Thomas Gardner  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 83 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0)111758
Scarred
 
Skills
Athletics 0
Carouse 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Language (Galanglic (3rd Imperium)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Medic 0
Melee (Striking) 2
Persuade 1
Pilot 0
Profession (Worker/Armourer) 1
Profession (Sports/Golf) 1
Recon 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class34
Merchant Merchant Marine Senior Crewman11
Citizen Colonist Settler23
Drifter Scavenger 03
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Abner Philpot Enemy 0 2 4 1 Dolphin, Imperium (M/78)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 22 Vessel participates in a notable military engagement.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 24 Abuse Thomas Gardner's position for profit.
2 26 Forced to continue current assignment
2 26 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Line/Crew).
3 30 Thomas Gardner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3 30 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
4 30 Continued as Navy (Line/Crew).
4 32 Advanced training in a specialist field.
4 34 Forced to muster out.
5 34 Failed to qualify for Physician (Scholar).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Voluntarily left Merchant Marine
6 38 Became a Citizen (Colonist).
6 40 Thomas Gardner gain experience in a technical field as a computer operator or surveyor.
6 42 Promoted to Citizen (Colonist) rank 1.
7 42 Continued as Citizen (Colonist).
7 44 Thomas Gardner's business expands, Thomas Gardner's corporation grows, or the colony thrives.
7 46 Forced to continue current assignment.
7 46 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 46 Continued as Citizen (Colonist).
8 49 Severely injured. Fully recovered. Owe 12,500 for medical bills.
9 49 Failed to qualify for Performer (Entertainer).
9 49 Became a Drifter (Scavenger).
9 50 Betrayed by a friend. One of Thomas Gardner's Contacts or Allies betrays Thomas Gardner, ending Thomas Gardner's career. That Contact or Ally becomes a Rival or Enemy.
10 50 Failed to qualify for Explorer (Scout).
10 50 Continued as Drifter (Scavenger).
10 53 Severely injured. Owe 15,000 for medical bills.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Drifter (Scavenger).
11 55 Severely injured. Fully recovered. Owe 1,250 for medical bills.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired.
12 58 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Find an Alien Artifact.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 70 Find an Alien Artifact.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 73 Good fortune.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 82 Betrayal. Convert an Ally into a Rival or Enemy.
19 83 Aging Crisis. Owe 20,000 for medical bills.
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