Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
On the front lines of a planetary assault and occupation. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
26 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
30 |
Assigned to an assault on an enemy fortress. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
32 |
Walker Carnall is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Failed to qualify for Intelligence (Agent). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Spend several years jumping from world to world in Walker Carnall's scout ship. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Psychologically damaged by Walker Carnall's time in the scouts. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
44 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
44 |
Became a Merchant (Free Trader). |
8 |
46 |
A series of bad deals and decisions force Walker Carnall into bankruptcy. Walker Carnall salvages what Walker Carnall can. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Walker Carnall come into conflict with a splinter group Walker Carnall's own religion which maintains Walker Carnall's version is the wrong one. Gain 1 Rivals. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |