Retired Manager Wash Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 83 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 2 (-2)111482
Educated, Religious
 
Skills
Admin 2
Advocate 1
Animals 0
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Language (Gvegh (Vargr)) 1
Leadership 0
Mechanic 2
Medic 0
Persuade 0
Profession (Worker/Armourer) 1
Recon 0
Science (Physical Sciences/Chemistry) 1
Stealth 0
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Merchant Merchant Marine Senior Crewman15
Believer Holy Warrior Fighter13
Citizen Corporate Manager24
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Raleigh Fletcher Contact 2 2 1 2 Kargol (M/19)
Raleigh Fletcher is a questionable figure such as a criminal, pirate or disgraced noble.
Raul Mitchelle Ally 2 0 3 0 Kargol (M/89)
Thornton Cochran Rival 0 2 0 2 Ne Kraeda ren Kelva (M/72)
Laverne Howlett Ally 2 0 3 6 Thaggeshi (M/24)
Laverne Howlett gains in power and influence.
Myrtle Shackley Ally 5 0 1 4 Kargol (F/87)
Myrtle Shackley has negatively life-changing event.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Find valuable salvage.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Drafted into Merchant Marine
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 Given advanced training in a specialist field
4 30 Continued as Merchant (Merchant Marine).
4 33 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
6 38 Continued as Merchant (Merchant Marine).
6 42 Good fortune
7 42 Continued as Merchant (Merchant Marine).
7 43 Given advanced training in a specialist field
7 46 Forced to muster out.
8 46 Became a Believer (Holy Warrior) with the new title Hopeful.
8 47 Wash Greerson have been following false teachings!
9 47 Became a Citizen (Corporate).
9 48 Wash Greerson learn something Wash Greerson should not have – a corporate secret, a political scandal – which Wash Greerson can profit from illegally.
9 51 Promoted to Citizen (Corporate) rank 1.
10 51 Continued as Citizen (Corporate).
10 52 Wash Greerson learn something Wash Greerson should not have – a corporate secret, a political scandal – which Wash Greerson can profit from illegally.
10 52 Gain a criminal contact.
11 55 Continued as Citizen (Corporate).
11 58 Wash Greerson is rewarded for Wash Greerson's diligence or cunning.
12 59 Continued as Citizen (Corporate).
12 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 63 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Retired at age 63.
13 63 Voluntarily left Corporate
13 63 Returned to Believer (Holy Warrior).
13 64 Wash Greerson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Believer (Holy Warrior).
14 68 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
14 71 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 71 Voluntarily left Holy Warrior
15 71 Retired.
15 73 Moved to a new world.
16 75 Aging Crisis. Owe 30,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 79 Aging Crisis. Owe 40,000 for medical bills.
17 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 83 Aging Crisis. Owe 10,000 for medical bills.
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