Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Waverly McKenzie's Contacts or Allies betrays Waverly McKenzie, ending Waverly McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Continued as Drifter (Wanderer). |
2 |
22 |
Contact with Government. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Waverly McKenzie easily defeat. |
3 |
29 |
Gain Enemy if Waverly McKenzie don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Waverly McKenzie do not know what happened to Waverly McKenzie. There is a gap in Waverly McKenzie's memory. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
39 |
Voluntarily left Mainstream Believer |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Go undercover to investigate an enemy. |
8 |
46 |
A revolution, attack or other unusual event throws Waverly McKenzie's life into chaos, forcing Waverly McKenzie to leave the planet. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Became a Merchant (Broker). |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
54 |
Waverly McKenzie's business or ship thrives. |
11 |
56 |
Promoted to Merchant (Broker) rank 1. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
Promoted to Merchant (Broker) rank 2. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
61 |
Risk Waverly McKenzie's fortune on a possibility lucrative deal and win. |
13 |
64 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
68 |
Promoted to Merchant (Broker) rank 4. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
72 |
Nearly killed. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
75 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Believer (Missionary/Humanitarian). |
17 |
80 |
Waverly McKenzie refused an offer of inducements to betray Waverly McKenzie's faith. Gain 6 enemies. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |