Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
21 |
Unit is slaughtered in a disastrous battle, for which Wheeler Rice blame Wheeler Rice's commander. Gain commander as Enemy. |
2 |
21 |
Failed to qualify for Naval Academy (Military Academy). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Wheeler Rice do not know what happened to Wheeler Rice. There is a gap in Wheeler Rice's memory. |
3 |
24 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Opponents of Wheeler Rice's belief system ambush Wheeler Rice. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
30 |
Wheeler Rice is forced out because of censorship or controversy. What truth did Wheeler Rice get too close to? |
5 |
30 |
Returned to Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Wheeler Rice's Contacts or Allies betrays Wheeler Rice, ending Wheeler Rice's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
37 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
38 |
Advanced training in a specialist field. |
7 |
41 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
41 |
Continued as Agent (Intelligence). |
8 |
43 |
Wheeler Rice's work ends up coming home with Wheeler Rice, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
43 |
Switched to Entertainer (Artist). |
9 |
45 |
Wheeler Rice is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
10 |
45 |
Entered Merchant Academy with the Business curriculum. |
10 |
49 |
Made lifelong friends. Gain 1 Allies. |
10 |
49 |
Graduated. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Became a Merchant (Broker). |
11 |
49 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
Promoted to Merchant (Broker) rank 2. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Continued as Merchant (Broker). |
12 |
55 |
Embroiled in legal trouble. |
12 |
57 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Merchant (Broker). |
13 |
60 |
A sudden war destroys Wheeler Rice's trade routes and contacts, forcing Wheeler Rice to flee that region of space. |
13 |
60 |
Gain rebels as Enemy |
13 |
61 |
Promoted to Merchant (Broker) rank 4. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Continued as Merchant (Broker). |
14 |
64 |
Given advanced training in a specialist field |
14 |
65 |
Promoted to Merchant (Broker) rank 5. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Continued as Merchant (Broker). |
15 |
66 |
Make an unexpected connection outside Wheeler Rice's normal circles. Gain a Contact. |
15 |
69 |
Promoted to Merchant (Broker) rank 6. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Merchant (Broker). |
16 |
72 |
A sudden war destroys Wheeler Rice's trade routes and contacts, forcing Wheeler Rice to flee that region of space. |
16 |
72 |
Gain rebels as Enemy |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
72 |
Retired. |
17 |
73 |
Good fortune. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |