Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Wilford Nelson do not know what happened to Wilford Nelson. There is a gap in Wilford Nelson's memory. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
31 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Wilford Nelson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Wilford Nelson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Wilford Nelson is chosen to represent Wilford Nelson's faith in a vid show or other highly public forum. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Wilford Nelson refused an offer of inducements to betray Wilford Nelson's faith. Gain 2 enemies. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Wilford Nelson is sent to a new community or parish to preach The Word among the poor. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Artist (Entertainer). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Courier). |
10 |
54 |
Wilford Nelson spend a great deal of time on the fringes of Charted Space. |
10 |
54 |
Gain a contact in an alien race. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
Wilford Nelson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilford Nelson fail to help. Gain an Enemy. |
11 |
60 |
Psychologically damaged by Wilford Nelson's time in the scouts. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Scout (Courier). |
12 |
61 |
Perform an exemplary service for the scouts. |
12 |
64 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Attempted to change assignments. |
13 |
64 |
Failed to qualify for Surveyor (Scout). |
13 |
64 |
Continued as Scout (Courier). |
13 |
68 |
Perform an exemplary service for the scouts. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Scout (Courier). |
14 |
71 |
Perform an exemplary service for the scouts. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Retired. |
15 |
74 |
Victim of a crime. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |