Retired 3rd Officer Wilfred Dwyer  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 83 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 9 (1) 1 (-2)111A91
Harmonious, Petty
 
Skills
Admin 1
Advocate 2
Animals 0
Broker 1
Carouse 1
Drive 0
Electronics (Comms) 2
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Flyer (Wing) 1
Investigate 1
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Persuade 1
Profession (Hostile Environment) 0
Science (Space Sciences) 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer33
Drifter Barbarian 01
Scout Surveyor Scout12
Agent Law Enforcement Sergeant24
Believer Missionary/Humanitarian Junior Project Worker01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Davis Rivera Rival 1 2 0 4 Kargol (M/32)
Shelly Myers Contact 3 1 0 5 Sydite (F/37)
Smith Powall Contact 2 1 1 3 Sydite (M/32)
Paulina Lee Contact 0 1 0 0 Yilean (F/31)
Dena Fallow Contact 1 1 0 1 Sydite (F/73)
Nat Hutchinson Contact 3 1 1 0 Ayansh'i (M/19)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Make an unexpected connection outside Wilfred Dwyer's normal circles. Gain a Contact.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Risk Wilfred Dwyer's fortune on a possibility lucrative deal and win.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Intelligence (Agent).
4 30 Became a Drifter (Barbarian).
4 34 Betrayed by a friend. One of Wilfred Dwyer's Contacts or Allies betrays Wilfred Dwyer, ending Wilfred Dwyer's career. That Contact or Ally becomes a Rival or Enemy.
5 34 Failed to qualify for Law Enforcement (Agent).
5 34 Submitted to the draft.
5 34 Became a Scout (Surveyor).
5 36 Wilfred Dwyer discover a world, item or information of worth to the Imperium.
5 38 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 38 Continued as Scout (Surveyor).
6 40 Lost eye or limb. Owe 2,500 for medical bills.
7 40 Became a Agent (Law Enforcement) with the new title Rookie.
7 42 Advanced training in a specialist field.
8 44 Continued as Agent (Law Enforcement).
8 46 Established a network of contacts. Gain 2 contacts.
8 48 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 48 Continued as Agent (Law Enforcement).
9 49 Rewarded for a successful mission.
9 52 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 52 Aging Crisis. Owe 10,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Agent (Law Enforcement).
10 53 Hard times caused by a lack of interstellar trade costs Wilfred Dwyer's job.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Wilfred Dwyer is chosen to represent Wilfred Dwyer's faith in a vid show or other highly public forum.
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired.
12 59 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 65 Moved to a new world.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 69 Good fortune.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 70 Gained a contact.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 77 Gained a contact.
17 77 Aging Crisis. Owe 10,000 for medical bills.
17 81 Good fortune.
18 81 Aging Crisis. Owe 30,000 for medical bills.
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