Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Will Moore's Contacts or Allies betrays Will Moore, ending Will Moore's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
21 |
A new romantic starts. Gain an Ally. |
3 |
23 |
Continued as Believer (Mainstream Believer). |
3 |
25 |
Will Moore accepted an offer of inducements to betray Will Moore's faith. Gain 160,000 in cash. |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
28 |
Will Moore run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Hard times caused by a lack of interstellar trade costs Will Moore's job. |
6 |
32 |
Failed to qualify for Free Trader (Merchant). |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
36 |
Will Moore do not know what happened to Will Moore. There is a gap in Will Moore's memory. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Courier). |
7 |
40 |
Spend several years jumping from world to world in Will Moore's scout ship. |
7 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Continued as Scout (Courier). |
8 |
42 |
When dealing with an alien race, Will Moore have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
44 |
Continued as Scout (Courier). |
9 |
48 |
When dealing with an alien race, Will Moore botch an opportunity to gather extra intelligence about them. |
9 |
48 |
Psychologically damaged by Will Moore's time in the scouts. |
10 |
48 |
Voluntarily left Courier |
10 |
48 |
Became a Merchant (Free Trader). |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
52 |
Voluntarily left Free Trader |
11 |
52 |
Returned to Drifter (Scavenger). |
11 |
55 |
Attacked by enemies that Will Moore easily defeat. |
11 |
55 |
Gain Enemy if Will Moore don't already have one. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Mainstream Believer). |
12 |
60 |
Will Moore is sent to a new community or parish to preach The Word among the poor. |
12 |
60 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Voluntarily left Mainstream Believer |
13 |
60 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |