Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Injured. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
Refused to criticise a questionable political leader on Williams Wood's homeworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
33 |
A mission goes wrong; Williams Wood and several others are captured and mistreated by the enemy. Gain Williams Wood's jailer as an Enemy. |
4 |
33 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Marine (Ground Assault). |
5 |
34 |
A mission goes wrong; Williams Wood and several others are captured and mistreated by the enemy. Gain Williams Wood's jailer as an Enemy. |
6 |
34 |
Failed to qualify for Merchant Academy. |
6 |
34 |
Returned to Drifter (Scavenger). |
6 |
36 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
38 |
A good deal ensures Williams Wood is living the high life for a few years. |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
42 |
Imperial trade restrictions force Williams Wood out of business. |
9 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
45 |
Betrayed by a friend. One of Williams Wood's Contacts or Allies betrays Williams Wood, ending Williams Wood's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
46 |
Opponents of Williams Wood's belief system ambush Williams Wood. |
10 |
46 |
Scarred. Owe 5,000 for medical bills. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
Gained a contact. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
69 |
Good fortune. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |