Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Continued as Drifter (Barbarian). |
2 |
22 |
Attempted a risky adventure and was injured. |
2 |
22 |
Injured. |
3 |
25 |
Voluntarily left Barbarian |
3 |
25 |
Became a Scholar (Physician). |
3 |
29 |
Winston Bethune's work is sabotaged by unknown parties. Winston Bethune may salvage what Winston Bethune can and give up. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Winston Bethune come into conflict with a splinter group Winston Bethune's own religion which maintains Winston Bethune's version is the wrong one. Gain 3 Rivals. |
6 |
34 |
Returned to Drifter (Barbarian). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
7 |
38 |
Became a Army (Infantry) with the new title Private. |
7 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
41 |
Gain rebels as Enemy |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Winston Bethune do not know what happened to Winston Bethune. There is a gap in Winston Bethune's memory. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Opponents of Winston Bethune's belief system ambush Winston Bethune. |
9 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired. |
10 |
49 |
Gained a contact. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Severely injured. Owe 10,000 for medical bills. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
Good fortune. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |