Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Criticised a questionable political leader on Alfonso Medina's homeworld, causing his downfall. Gain an Enemy |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Alfonso Medina far from home. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Betrayed by a friend. One of Alfonso Medina's Contacts or Allies betrays Alfonso Medina, ending Alfonso Medina's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Betrayed by a friend. One of Alfonso Medina's Contacts or Allies betrays Alfonso Medina, ending Alfonso Medina's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Scholar (Field Researcher). |
7 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
39 |
Continued as Scholar (Field Researcher). |
8 |
40 |
Advanced training in a specialist field. |
8 |
43 |
Promoted to Scholar (Field Researcher) rank 2. |
9 |
43 |
Continued as Scholar (Field Researcher). |
9 |
46 |
Win a prestigious prize for Alfonso Medina's work. |
9 |
47 |
Promoted to Scholar (Field Researcher) rank 3. |
10 |
47 |
Continued as Scholar (Field Researcher). |
10 |
51 |
A disaster leaves several injured, and others blame Alfonso Medina, forcing Alfonso Medina to leave Alfonso Medina's career. Gain a Rival. |
10 |
51 |
Scarred. Fully recovered. |
11 |
51 |
Became a Merchant (Broker). |
11 |
52 |
Risk Alfonso Medina's fortune on a possibility lucrative deal and win. |
12 |
55 |
Continued as Merchant (Broker). |
12 |
56 |
Good fortune |
12 |
59 |
Promoted to Merchant (Broker) rank 1. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Merchant (Broker). |
13 |
61 |
Given advanced training in a specialist field |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Merchant (Broker). |
14 |
66 |
Gained a contact. |
14 |
67 |
Promoted to Merchant (Broker) rank 2. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Merchant (Broker). |
15 |
71 |
Forced to muster out. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
75 |
Alfonso Medina refused an offer of inducements to betray Alfonso Medina's faith. Gain 5 enemies. |
16 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Continued as Believer (Missionary/Humanitarian). |
17 |
78 |
Alfonso Medina come into conflict with a splinter group Alfonso Medina's own religion which maintains Alfonso Medina's version is the wrong one. Gain 2 Rivals. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
Retired. |
18 |
79 |
Gained a contact. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |