Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Moved to a new world. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Became a Scout (Surveyor). |
3 |
25 |
Annie Foster's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Annie Foster is sent to a new community or parish to preach The Word among the poor. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Annie Foster secretly provide religious rites for a dying leader or noble, although they do not share Annie Foster's faith. Gain an Ally in the family and a Rival who disagrees with Annie Foster's choice. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Annie Foster retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
Good fortune |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Switched to Scout (Explorer) with previous rank. |
8 |
45 |
Spend several years jumping from world to world in Annie Foster's scout ship. |
8 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
48 |
Continued as Scout (Explorer). |
9 |
50 |
Annie Foster survey an alien world. |
9 |
52 |
Promoted to Scout (Explorer) rank 2. |
10 |
52 |
Continued as Scout (Explorer). |
10 |
55 |
Annie Foster discover a world, item or information of worth to the Imperium. |
10 |
56 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Courier (Scout). |
11 |
56 |
Continued as Scout (Explorer). |
11 |
59 |
Annie Foster's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
60 |
Promoted to Scout (Explorer) rank 4. |
12 |
60 |
Voluntarily left Explorer |
12 |
60 |
Returned to Merchant (Merchant Marine). |
12 |
64 |
Embroiled in legal trouble. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Embroiled in legal trouble. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Nearly killed. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
Risk Annie Foster's fortune on a possibility lucrative deal and win. |
15 |
76 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Continued as Merchant (Merchant Marine). |
16 |
79 |
Risk Annie Foster's fortune on a possibility lucrative deal and win. |
16 |
80 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Continued as Merchant (Merchant Marine). |
17 |
81 |
A good deal ensures Annie Foster is living the high life for a few years. |
17 |
84 |
Forced to muster out. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |