Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
6 |
39 |
Gain Enemy if Arvid Alardice don't already have one. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
43 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Failed to qualify for Broker (Merchant). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
47 |
Scarred. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Arvid Alardice come into conflict with a splinter group Arvid Alardice's own religion which maintains Arvid Alardice's version is the wrong one. Gain 3 Rivals. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |