Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Benjiman Cole is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Established a network of contacts. Gain 1 contacts. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Accepted a deal with criminal or other figure under investigation. |
4 |
26 |
Failed to qualify for Explorer (Scout). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Became a Entertainer (Artist). |
6 |
32 |
Benjiman Cole is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
32 |
Switched to Drifter (Barbarian). |
7 |
33 |
Suffer from a life-threatening illness. |
8 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
36 |
Benjiman Cole faith is shaken. |
9 |
37 |
Continued as Believer (Holy Warrior). |
9 |
38 |
Benjiman Cole refused an offer of inducements to betray Benjiman Cole's faith. Gain 1 enemies. |
9 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Continued as Believer (Holy Warrior). |
10 |
44 |
Benjiman Cole faith is shaken. |
11 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
45 |
Continued as Believer (Holy Warrior). |
11 |
46 |
Benjiman Cole aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
46 |
Retired. |
12 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
52 |
Moved to a new world. |
14 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
55 |
Gained a contact. |
15 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
67 |
Gained a contact. |
18 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
75 |
Gained a contact. |
20 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
20 |
81 |
Good fortune. |
21 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |