Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Butler Lyness's actions. Butler Lyness actions lead to an honorabe discharge. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Given advanced training in a specialist field |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
A sudden war destroys Butler Lyness's trade routes and contacts, forcing Butler Lyness to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Scholar (Physician). |
4 |
29 |
Entangled in a bureaucratic or legal morass that distracts Butler Lyness from Butler Lyness's work. |
4 |
31 |
Promoted to Scholar (Physician) rank 1. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Refused to perform research that goes against Butler Lyness's conscience. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
37 |
Good fortune |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Butler Lyness run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Journalist (Entertainer). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
43 |
Attempted a risky adventure and was injured. |
8 |
43 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
46 |
Butler Lyness run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Butler Lyness aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Victim of a crime. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Severely injured. Owe 5,000 for medical bills. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |